Battletech flamer ammo. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Battletech flamer ammo

 
 The opportunity is that some stock ‘Mech designs store the ammunition in the centre torsoBattletech flamer ammo  Firestarter FS9-H

(Note: EC is an abbreviation used by historians to designate "Early Clan" designs. If you need to explain the balance to. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. Mass: 0. 8Rounds. < 1 2 3 >. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 31. This should provide a defense against SRMs, one of a large tank's worst nightmares. 로그인 상점. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. 2million and ammo was 45k I think it was. Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. ) BV (2. To Joshua F. The blast removes 5 points of amor and 5 points of internal structure. BV. Enemy mechs equipped with flamers never run out of flamer ammo. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. With a dual purpose in mind, a single JF 4 flamer was added to the turret. the do a great job for armorless and ammo based mechs. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. . New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. 6 shots in one battle. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. There are options with a flamer that the rest of the boxed set. Requires asking Ra-Ra to explore. weapon. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Issue resolved by KMiSSioN. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Premium. Battletech - Equipments Guide. slaser good to melt armor on enemys mech. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. If ammunition is hit, it explodes and destroyed the location it is stored inside. Battletech Free Download PC Game Cracked in Direct Link and Torrent. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. 6 shots in one battle. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. If you need to explainThe basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. there really isnt a good place for ammo. battletech. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. There's some great online resources like Sarna. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. For aimed shots apply +3. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. ; Missile cooldown modifier: +15. Am I missing something, or is my memory playing tricks on…"Each weapon can draw ammo from any ammo bin that carries the right ammunition for that weapon. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. Zaloguj się Sklep. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Autocannon types and ammo opinions, please. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. My. 6 shots in one battle. thetruegriffin • 2 yr. Logged. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. Please take note of the new rules in the sidebar. The tank first premiered in combat during the Victoria War in. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. Ammo could explode when hit like that. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. The missile launchers and autocannon each had a ton of ammunition. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. . Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. . Last Update: 28 Apr 2018. . Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. But even still. 6 shots in one battle. If ammunition is hit, it explodes and destroyed the location it is stored inside. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. Showing 1 - 15 of 38 comments. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. ProtoMech Editor released With our update to version 13 we have. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. #1. It carries a 1/2 ton of Heavy Machine Gun ammunition, a single ton of Heavy Flamer ammunition, and two tons of Plasma Rifle ammunition. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. for keeping me honest, and to Ray for our pact. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. if u have problems with the last bit of hit take the mgs. They are particularly useful when used in tandem with LRMs. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. I know that; just feels pretty limiting. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. 8 million cbills. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. There are four basic categories, each with its own, distinct traits and features. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. close. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. Your BattleTech News Round-Up For September, 2023. Rifle is about 1. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18picture: Thunderbird Battle Armor [Upgrade] [LB-X] news: May update 05/2023 During May we have added and updated a. Those people are dead. But even still. If you need to explain the balance to yourself, the wording on the tin says the flamers are. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. for keeping me honest, and to Ray for our pact. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. There are options with a flamer that the rest of the boxed set mech weapons don’t have. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. BattleTech - The Board Game of Armored Combat. However, the Eck vs Carlos video showed this:Let's give you another example. Lasers have unlimited ammo, but they generate heat and don't do stability damage. slaser good to melt armor on enemys mech. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. While battle armor does count as infantry, they aren't "conventional infantry". Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons. It includes new mechs, vehicles, and other assets to achieve that goal. Plus mech quirks. Unique DLs-- Total DLs-- Total views-- Version. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. ago. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Last Update: 28 Apr 2018. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe flamer should do one thing, even if it doesn't overheat an enemy mech: detonate their ammunition. Burn Them Alive - Quad Flamer Ammo (ModTek) The first time I used flamers, I ran out of ammo real quick and was like whaaaa. 5-1. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. Each mech can do both ranged and melee attacks. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. But even still. ToHit. The left arm additionally carries a Streak SRM-6 launcher. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. . BATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City; "BT Basics" series: Story, Combat and Merc Life. 3References. - Random campaign start now set to have a tonnage requirement for the starting lance. Battletech ammo types. April 13, 2023. So an LBX20 fires 20 pellets and rolls on the LRM20 column. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. . That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Cockpit mods may save your life. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. 5T (+0. I can't even buy flamer ammo!So I bumped the default built. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. Heavy Flamer Ammo [LA] (2 Tons) Targeting and. Some weapons are meant to kill non-mech targets. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. a game of "classic" battletech with 8 models a side is similar to the sort of play-time you'd expect of a 10,000pt warhammer battle with 100 models a side. Jump Jet LT. Instead, give them a cooldown of 1. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. In order to provide a new gaming experience. Ammo explosions do 1/10th the damage they do now, rounding up. Vehicle. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. But even still. Miniatures Game Battletech 'Mech record Sheets 3039. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. Same with the AC2. Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. Unless maybe you have a oodles of support slots and are melee like a hopper. BATTLETECH > Guides > titanopteryx's Guides . Range is one of the most important factors in choosing the weapons to outfit your mech with. Inferno missiles are awsome. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. But even still. Most mech fighters are mechs vs tanks or more likely, mechs vs infantry. DarkenDragon • 5 yr. Its totally the lamest thing Ive come across so far. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. Units not powered by fusion or fission engines may not use Standard flamers. 로그인 상점. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. I can't even buy flamer ammo!So I bumped the default built. close. json Weapon_Flamer_Flamer_1-Hotshot. 118 ratings. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. Unless maybe you have a oodles of support slots and are melee like a hopper. Harebrained Schemes rolled out a new update just recently -- v1. By Perigrin. Open BattleTech_DataStreamingAssetsdatadebugSettings. e. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. There are some slight cosmetic and information differences between the outputs of the two. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. . Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. So like why did this flamer nerf come out of the blue? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Ammo makes no sense and they run out too quick. BattleTech. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Burn baby burn! Installation: Extract the data folder into. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. To Joshua F. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18Get the slug buster first from the raider quest line of wastelanders, it’ll give you an idea of what the enclave flamer can do but it is far easier to obtain and mod since it’s a regular plasma rifle. (SL++ do silly damage/ton and damage/heat. My lance is now. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. If you’re close enough, they can also be fired as normal ranged weaponry. +3 Hit Defense Gyro. That is potential 120 damage on focus section. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. Plus flamers completely destroy infantry, have no ammo to explode and can quickly make smoke screens. Battletech-Mercenaries Inferno SRM Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a. 40 dmg base and up to 6 shots from that one gun per turn. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Games. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). MG 200. Likewise all the SRM ammo should be with the SRM batteries. It carries a Plasma Rifle, a Heavy Machine Gun, a Heavy Flamer, and an ER Medium Laser. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. Battletech - Equipments Guide. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. Unless maybe you have a oodles of support slots and are melee like a hopper. Therefore you won't run out of flamer ammo. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. . Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. I know that; just feels pretty limiting. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Also the most important location on the mech to protect,. Few mech pilots willingly load their SRM racks with inferno rockets, because the. #5. BV (2. took me 12 hours to realize there is no flamer ammo. Also, firing coolant through a flamer/sprayer reduces the number of hookup points available for other uses (the tank can only pump so much coolant). Never managed to hit anything the times I've loaded AP into an. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. . or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. After playing Battletech Advanced, I sort of fell in love with the Firestarter. . the reason why. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. . 3. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. Because this sub is for the tabletop Battletech - you want r/Battletechgame. This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. for his magnanimity, to Chris W. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. By accommodating other kinds of weapon systems in the other half of the mech, the missile ammunition feeding mechanism was re-routed to work in a smaller part of the chassis torso and became less efficient. Anti-BA bonus damage: +100%. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. To Joshua F. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. - Flamer ammo set to 10 shots. Clever arena fighters have used water, oil slicks, Inferno. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Like a Flamer, it has it's own built-in & limited ammo supply. Use Bobbert's Mod Options to set variables. Using AP Ammo. 9. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. - Random campaign start now set to have a tonnage requirement for the starting lance. Brawler:. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. . . 0) = 2,105; Apocryphal VariantsA flamer provides effective anti-infantry defense. Ammo moves through the mech to the weapon. They run off the engine - only vehicle flamers on non-fusion engine vehicles used ammo. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. Use a Prime Plasma Caster and you can stock up on ammo. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. Inferno and flamer. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. chevron_left. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. Ammo bins for all types (Except Gauss). Variants []. Flamers are remarkably useless against anything other than conventional infantry. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk.